//==============================================================================
// Prodromos_anim.txt
//==============================================================================

import Prodromos_Spear_defines_anim.txt
import Greek_Cavalry_Shield_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos Head Iron
			}
		}
	}
}

//==============================================================================
define Adamantine
{
	SetSelector
	{
		TechLogic none/Adamantine Cuirass
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Armor Glow Small
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_BoredA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_BoredB
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_BoredA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_BoredB
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_BoredA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_BoredB
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_BoredA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_BoredB
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{  
				Visual Cavalry G Prodromos_WalkA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.75 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.75 true

			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.75 true

			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_WalkA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.50 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.75 true
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.61 false HeavyFall checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_IdleA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_IdleA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.37 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.37 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			Version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.37 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.37 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.71 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.63 true
				tag GenericSound 0.40 true
				tag SpecificSoundSet 0.35 false SpearSwing checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}

//==============================================================================
anim whirlwindattack
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			Version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim gore
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			Version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHitWooden checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.09 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.18 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
			version
			{
				Visual Cavalry G Prodromos_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.01 true
			//	tag GenericSound 0.10 true
				tag SpecificSoundSet 0.16 false CavalryChargeHit checkVisible
//-- end auto generated section
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
				//Length 0.10
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_FlailA
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Copper
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Copper
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Bronze
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Bronze
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Prodromos_FlailA
				ReplaceTexture Cavalry G Prodromos Standard/Cavalry G Prodromos Iron
				ReplaceTexture Cavalry G Prodromos Horse Standard/Cavalry G Prodromos Horse Iron
				connect RightHand Spear hotspot
				connect LeftForearm GreekCavalryShield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN Adamantine hotspot
			}
		}
	}
}
